Here’s a detailed breakdown of the latest class tuning changes coming to World of Warcraft: Midnight with the weekly reset on March 31, 2026. These adjustments are based on early Mythic raiding, Mythic+ data, and PvP feedback from Season 1.
Blizzard aims to buff underperforming specs in PvE (raids/Mythic+) while making targeted PvP adjustments to reduce burst outliers, improve healer balance, and address specific talent issues. Most PvE changes do not apply in PvP.PvE / General Changes (Raids & Mythic+)
- Death Knight
- Frost: All damage dealt increased by 4%. (Not applied in PvP.)
- Druid
- Feral: All damage dealt increased by 3%. (Not applied in PvP.)
Frantic Frenzy damage reduced by 8%. (Not applied in PvP.)
Developer note: Improves raid damage without boosting already-competitive Mythic+ performance.
- Feral: All damage dealt increased by 3%. (Not applied in PvP.)
- Hunter
- Beast Mastery: All damage dealt increased by 4%. (Not applied in PvP.)
- Survival: All damage dealt increased by 4%.
- Mage
- Arcane: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
Developer note: Helps Arcane Sunfury catch up in single-target damage.
- Arcane: Burden of Power now increases Arcane Blast damage by 25% (was 5%) and Arcane Pulse damage by 15% (was 5%).
- Priest
- Shadow: Major buffs focused on execute and multi-target.
- Shadow Word: Death damage increased by 80%.
- Mind Blast and Void Blast damage reduced by 10%.
- Shadow Apparition and Void Apparition damage increased by 35%.
- Spectral Horrors now increases Shadowy Apparition damage against targets affected by Shadow Word: Madness by 30% (was 50%).
- Psychic Link causes direct damage spells to inflict 25% of their damage on all targets afflicted by Vampiric Touch (was 20%).
- Void Spike from Things from Beyond now deals 25% additional damage to secondary targets.
- Mind Sear from Void Lashers now deals 25% additional damage.
Developer note: Shadow Word: Death was underperforming even in execute range. Power is shifted toward multi-target via Apparitions and AoE sources.
- Shadow: Major buffs focused on execute and multi-target.
- Warrior
- Arms: Execute damage increased by 20% (does not affect PvP). Overpower damage increased by 10% (does not affect PvP).
Developer note: Arms single-target (especially Execute) remains below expectations.
- Arms: Execute damage increased by 20% (does not affect PvP). Overpower damage increased by 10% (does not affect PvP).
Notable context: Shadow Priest receives the biggest overall buffs here. Changes are relatively conservative as Blizzard gathers more data post-Mythic launch and ahead of the March on Quel’Danas event.PvP-Specific ChangesThese target burst, healer throughput, and defensives:
- Hunter
- Marksmanship: Aimed Shot damage reduced by 10%. Kill Shot and Black Arrow damage increased by 15%. Rapid Fire damage increased by 15%.
Developer note: Reduces burst peaks while preserving sustained power.
- Marksmanship: Aimed Shot damage reduced by 10%. Kill Shot and Black Arrow damage increased by 15%. Rapid Fire damage increased by 15%.
- Druid
- Restoration: All healing increased by 8%. Regrowth healing increased by 40%. Swiftmend healing increased by 25%. Barkskin now reduces damage taken by 30% (was 20%).
Developer note: Substantial buffs needed for throughput and defensives.
- Restoration: All healing increased by 8%. Regrowth healing increased by 40%. Swiftmend healing increased by 25%. Barkskin now reduces damage taken by 30% (was 20%).
- Mage
- Arcane: Arcanosphere damage increased by 250%.
Developer note: Brings it in line with other sources (pairs with the PvE Sunfury buff). - Fire: Each stack of Fired Up now increases Fire damage by 2% (was 4%). Burn It All now increases spell damage by 5% during Combustion (was 10%).
Developer note: Tones down excessive Combustion burst while keeping sustained damage similar.
- Arcane: Arcanosphere damage increased by 250%.
- Monk
- Mistweaver: All healing reduced by 4%. Conduit of the Celestials: Heart of the Jade Serpent (Thunder Focus Tea effect) reduced to 30% for 8 seconds (was 75%). Celestial Conduit healing reduced by 50%.
Developer note: Mistweaver remains ahead of other healers in sustained output and cooldown frequency. - Windwalker: Rising Sun Kick damage reduced by 5%. Rushing Wind Kick (or Zenith Stomp) damage reduced (reports vary slightly by source, but burst window toned down). Fists of Fury damage increased by 15%. Touch of Karma absorbs 20% more damage.
Developer note: Makes burst easier to react to and improves survival.
- Mistweaver: All healing reduced by 4%. Conduit of the Celestials: Heart of the Jade Serpent (Thunder Focus Tea effect) reduced to 30% for 8 seconds (was 75%). Celestial Conduit healing reduced by 50%.
- Paladin (All Specs)
- Vengeful Wrath now increases Hammer of Wrath damage by up to 20% based on target health (was 50%).
- Blessing of Spellwarding duration reduced to 6 seconds (was 10 seconds) in PvP.
- Holy: Herald of the Sun: Eternal Flame healing increased by 20%.
Developer note: Shores up Herald of the Sun after other changes. - Protection: All damage reduced by 10%.
- Retribution: Templar’s Verdict and Final Verdict damage increased by 25%. Herald of the Sun: Dawnlight damage increased by 30%.
Developer note: Adds punch to finishers and improves Herald viability.
- Rogue
- Subtlety: Death Perception effects now increase finisher damage by 3% each (was 5%). Replicating Shadows bonus damage for Shadow Clones reduced to 5% (was 15%).
Developer note: Reduces frequent burst potential while preserving overall kit strength.
- Subtlety: Death Perception effects now increase finisher damage by 3% each (was 5%). Replicating Shadows bonus damage for Shadow Clones reduced to 5% (was 15%).
- Shaman
- Lightning Lasso damage increased by 450%. Electrocute damage increased by 35%.
- Elemental (Farseer): All Ancestor healing increased by 20%.
- Enhancement (Stormbringer): Tempest damage reduced by 15%.
Developer note: Enhances underused PvP talents; tones down outlier burst on Tempest.
These changes go live with the March 31 weekly reset (typically Tuesday morning, region-dependent). They reflect cautious tuning to avoid disrupting ongoing progression while addressing clear outliers.
